So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Thank You, Patrons. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! Credits: That Gobbo. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. 173.9M . Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Credit: Jack Hunter. It had a good run. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. This website uses cookies so that we can provide you with the best user experience possible. PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Thanks, guys. To start with, its bumped up to 30 wounds. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. BIG bonus. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. All of these units follow the standard rules for their factions. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. What about the new thunderhawk rules? The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) Loyalist Knight Atrapos. Is that a hint of changes to come? the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! If you disable this cookie, we will not be able to save your preferences. 9ed Imperial Armour - Compendium PDF | PDF - Scribd Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. I've been working on some seriously unwell looking vampires! Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Of the various suits, the Rvarna feels like the big winner. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. The Kharybdis Assault Clawmight be for you. Definitely usable. Thunderers go down quite a bit in points, but lose Grinding Advance. Theycould be OK spammed withGunnery Experts. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Boo. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. They now sit in the Heavy Support slot, and thus need to shine on their own merits. Just check out the contents page below! The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! No longer will you have to flick back and forth to the very back to find your factions points! Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. That probably still isnt pushing them to the top tables. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. 800 pts, but what do you get for that? Drukhari only have two options, and theyre both kind of fine. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Its great to see all these characters represented still, as a lot are from very old IA books. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. How many primaris can it transport? The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! (LogOut/ Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Credit: Jack Hunter. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. which get a few tweaks but dont change massively. At a high level, you generally see: With that out the way, on to the factions. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Trojans are the other huge loss. Such a cool model and was great fun to paint up in a more modern scheme! Lets look at how things shake out. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. Credit: CrabStuffedMushrooms.

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