You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). A creature with a swim speed can move through water at its indicated speed without making Swim checks. Speed Source Core Rulebook pg. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. Additionally, when making a full attack during this round, the commando construct can move up to its speed either before or after it attacks. In addition to 10 hours of being rowed, the vehicle can also float an additional 14 hours, if someone can guide it, adding an additional 42 miles to the daily distance traveled. A spell cast in this manner immediately takes effect. Yes, I am playing official turn based mode with no mods. Ways to move and full attack in a round? I'm unclear on whether you can make a melee attack in the middle of your mount's movement, or only at the end of its movement. There are three movement scales, as follows: While moving at the different movement scales, creatures generally walk, hustle, or run. Otherwise, nobody would ever get a full attack. (And if you have a lance, I assume you could attack from reach so you don't provoke an opportunity attack when you move away.). Check out our other SRD sites! Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber If you are adjacent to an enemy, can you attack, then move away at your speed? Privacy Policy. No it's confusion, he was convinced you can't move after your attack. Make sure your DM knows that Pathfinder is 3.0/3.5 based, not AD&D. A mount bearing a rider can move at a hustle. There is also the Bull Rush maneuver, which was obviously tailor made for the charge. | Here Be Monsters | Into The Unknown The answer is "yes." The key to understanding this is the general rule, "you cannot end your movement in an occupied square." Spring Attack is a full-round action; it is not a move action, then an attack, and then another move action, it's one continuous movement with an attack happening in the middle. Can I use Spring Attack to make an attack from an allys square? Page 181 of the CRB says you can perform a Standard action and a Move Action or a Full-Round action in a normal round. Your preferences are configured to warn you when images may be sensitive. Throw Caution to the Wind, Swing for the Fences, and go long! If you are mounted and you grapple an enemy, how would you adjudicate the horse moving? Charging can also lock down a target. Attempt to break grapple - does CMD vs. grapple modify opponent's CMD. Hello. ), New Pages It was late and we were winding down the game, I just let it go. For a sailing ship, it represents 24 hours. the characters effectiveness in combat, and can potentially double the The only movement you can take during a full-round action is a 5-foot step, Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber, Improved Grapple, Greater Grapple, and break grapple CMD. Requirements You have at least one hand free. Assuming you have all the vital strike feats, and power attack with a 24 str (28 with increased size)at least a +1 and the weapon focus and specialization feats, and assuming level 11, you will have a 5d6 (weapon)+10d6 (vital)+16 (two handed str)+ 2 (weapon specialization)+2 (weapon enhancement)+9 (two handed power attack . | 5th Edition SRD You, just search youtube for Pathfinder Society games, and watch the players move after attacking. Attempt to break grapple - does CMD vs. grapple modify opponent's CMD. In this system, characters unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill. But where in the rules does it say that you can take your move action after your attack? A charging character gets a +2 bonus on combat maneuver attack rolls made to bull rush an opponent. See Overland Movement, below, for movement measured in miles per hour. This requirement isnt changed by the weapons size relative to the player: you still need two hands to load a crossbow too small for you, so why should you need more than two hands to load a crossbow too large for you? Because Vital Strike works based on your weapons damage die, you want to select a weapon with the biggest damage die possible, often at the expense of other considerations. Just ask General Custer on that one. Ask him for the rules quote that says you can't move after attacking. Most spells require 1 standard action to cast. The confusion originates in 3x editions. | OGN Articles We are expressly prohibited from charging you to use or access this content. To the OP and his DM, it is absolutely, certainly and positively allowed to take an attack as a standard action and then move! With damage output like that, youll easily put every other area control defender to shame. Thus, with Spring Attack you're not ending your movement until you end your movement for the turn. | d20PFSRD Unless someone else has built their PC around such a move, houserule that this is the default rule. The targets will be none the wiser. If you spot anything, please email me so I can correct it. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. Critical threat range and multipliers can generally be ignored, as the bulk of your damage will not be multiplied by Vital Strike. I honestly don't think that this is the case with the OP. You can still elect to use the normal damage die of your weapon if you choose to do so, but youll fall behind the maximum damage output of Vital Strike. Plenty of traps can be devised around encouraging the players to charge in too early. 463 4.0 Most characters and monsters have a speed statisticalso called land Speedwhich indicates how quickly they can move across the ground. Different kinds of speeds is another. I'll show him the Decide between Full attack etc, that should be enough. Creatures cannot charge or run while burrowing. Casting Time Most spells have a casting time of 1 standard action. Periods are open squares. Spring Attack is a full-round action; it is not a move action, then an attack, and then another move action, it's one continuous movement with an attack happening in the middle. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1. (3.x, Pathfinder), Let's Play: Pokemon Leaf Green (Nuzlocke), Let's Play: Cthulhu Saves the World [Complete], AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to A creature with a climb speed has a +8 racial bonus on all Climb checks. It might be best to hold your charge until you can make sure you arent going to get overwhelmed and stabbed in the back by a crafty rogue. You cant run or charge through any square that would hamper your movement. It can provoke an attack of opportunity at worse, and at best Its hard to shoot a bow, toss a rock, or hurl a knife when a shield, warhammer, or knights lance is directly in your face. If you dip for a level of wizard and take the Abrupt Jaunt ACF you've got a 10' teleport as an immediate action. (Risking an Attack of Opportunity). I've been surprised a few times by reading something on these threads which makes me check for myself, only to discover I'd been doing it wrong. Options like Monkey Grip and the Goliath race up your effective weapons size cap by several more steps, adding several additional dice to your theoretical maximum damage. The only problem is that it's only usable a number of times per day equal to your bonus for your casting ability score. While its fun to explore in theory, it also means that your damage output is so absurdly high that the game loses any hope of providing a meaningful challenge. If your horse has speed 50, can you ride 100 feet and then attack? You may be able to convince your DM to allow an Impact-equivalent property based on the spell Gravity Arrows, and you can buy larger ammunition once permanently enlarged which you would need to do anyway since youre likely not carrying an infinite supply of arrows when you first become permanently enlarged. | d20HeroSRD Charging is a massive bonus, especially at low levels. A character can hustle for 1 hour without a problem. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A character who moves his speed and takes some action is hustling for about half the round and doing something else the other half. If you dont have line of sight to the opponent at the start of your turn, you cant charge that opponent. About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill. Honestly, if you're in the business of making full attacks, and don't mind the weapon restrictions, I really don't think there is anything bad in this chain. Raven_Cry's comments often have the effects of a +5 Tome of Understanding. Light theme with purplish hues and a simpler font. But here's some quick references (Pathfinder specific): I can find nothing in RAW that says moving your speed cannot be done before or after attacking. If the creature being chased rolls the highest, it gets away. Is he creating this restriction as a houserule, or confusion? You get a +2 bonus to that hit with all that momentum built up behind you. Most burrowing creatures do not leave behind tunnels other creatures can use (either because the material they tunnel through fills in behind them or because they do not actually dislocate any material when burrowing); see the individual creature descriptions for details. You get a +2 bonus on the attack roll and take a 2 penalty to your AC until the start of your next turn. Some of the new abilities with the APG let you get additional partial turns or who turns in addition to your regular turn(during which you might move on either side of an attack), but thats a whole other can of worms :). For more information, please see our Make sure to pour all the cantrip buffs into your party a few seconds before starting combat or committing to that unseen Charge action. To summarize the information below: All of them are bad. A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Note: See the Swim skill for further details. Run (4) Maybe its for a fireball, or a crashed flash of alchemists fire, but the successful charge can help you set that up. | d20HeroSRD | Starjammer SRD Strike can be an excellent option around which to center your character. You cant use this option unless you are restricted to taking only a standard action on your turn. If more than one hampering condition applies, multiply all additional costs that apply. Normal: You cannot move before and after an attack. Can you make a melee attack the same round your horse runs? Maybe someday well see a monk archetype which trades out Flurry of Blows for Vital Strike and better unarmed strike damage, but Im not holding my breath. The part Ravingdork quoted might be enough, but I would really like basically a place where it says "You get a move and a standard and a swift action each turn, and you can take them in any order you like". Because weapon die is so critical to Vital Strike, it is not recommended for small creatures. Moving three times speed is a running pace for a character in heavy armor (about 7 miles per hour for a human in full plate). Is there (or should there be) any penalty? A character can walk for more than 8 hours in a day by making a forced march. You must move before your attack, not after. The Vital Strike feat tree is simple compared to feat-starved trees like Two-Weapon Fighting. If the creature being chased wins, it escapes. I think you have to click the 5' button before the attack to get even the 5' move afterwards, at least in the latest version, which seemed to be a change. Difficult terrain, obstacles, and poor visibility can hamper movement (see Table: Hampered Movement for details). The creature can also be ridden in a forced march, but its Constitution checks automatically fail, and the damage it takes is lethal damage. and our You can move and then attack, or attack and then move. You can take a move action in place of a standard action. Those are way old rules, as BBT suggests above. So even if you give up your remaining attacks, you still took a full-attack action. I still say to challenge him on referencing where it says you can't. need to move to reach your enemy, this means you must sacrifice your attacks This is a potent and powerful combat maneuver designed to throw caution to the wind and just go! For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. Are you saying it's a loophole to attack once as a standard action, then use your move action to move up to your speed? So keep in mind just what those enemy soldiers are wielding. and our Such a creature can use the run action while swimming, provided that it swims in a straight line. Concur. Running into a new bug where my character with his reach weapon can't basic attack, instead, when prompted to engage an enemy via clicking on the enemy, getting very close to the enemy and doing nothing. See Carrying Capacity for more information. Weird question time. Personally I don't think it's allowed, but everyone in the group acts like it's normal procedure. My name is Inigo Montoya. As unlikely as it seems to the more experienced among us, I believe the OP was talking about the simple 'standard attack then move' not being allowed, while 'move followed by standard attack' is okay. | d20 Anime SRD With Teamwork feats applied to mounts (like Hunters do) can be another one. Youve got to get to your opponent as its the momentum of the charge. Franz has it. That last line of the Charge Action makes note that charging a line of Pikemen in Pathfinder (much like in real life), can lead to being turned into kebabs. I thought I'm supposed to get a move and a standard action every round. (Unless it would be really funny).The second thing to look at is what your enemy is armed with. You can full-attack, then take a 5 foot step afterwards. That might not be 100% like the rule is written, but it's pretty clear what the intend is. Never EVER discount that +2 on a dice roll. Another difference I noticed is that in official, you can move, and then do a full attack (a dual wield backstab with both weapons, for instance), but with the mod, even if you only move two inches toward the enemy, it only does a standard attack, not a full attack (one attack with one weapon). I underwent "Specialized High Intensity Training" for the English language. Not from the particular guy you attack, though ;). Your total movement for the round can't exceed double your mounted speed. If you are already using a weapon one size larger than your character, you can effectively wield a one-handed weapon three sizes larger, and I encourage you to do so. The warpriests damage progression is weird. For instance, if you Climbed 10 feet to the top of a cliff, you could then Stride forward 10 feet. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. The 3.x versions never restricted your movement to having to be before your attack. Run (3) Moving three times speed is a running pace for a character in heavy armor (about 7 miles per hour for a human in full plate). But if they swing once and run, sure, they can take their standard move, just like they can move and then swing once. Sell at the Open Gaming Store! The ability to make your choice after the initial attack is explicitly written into the rules so it isn't a loophole. I have to agree with BBT here, this is a VERY odd interpretation that has pretty much NO precedent in 3.0 or 3.5 rulesets. If the check fails, the character takes 1d6 points of nonlethal damage. Benefit: You may make an Acrobatics check as part of a charge attack. All rights reserved. I really annoyed my dungeon master with that. In some situations, your movement may be so hampered that you dont have sufficient speed even to move 5 feet (1 square). Cookie Notice In the case of a long chase, an opposed Constitution check made by all parties determines which can keep pace the longest. check out the. See Table: Mounts and Vehicles for water vehicles. While mounted and charging, you can move, strike at a foe, and then continue moving. The Light and Heavy crossbows both say you can shoot, but not load, a [light/heavy] crossbow with one hand at a [-2/-4] penalty on attack rolls. Because you can fire them one-handed, it stands to reason that you could use a weapon one size larger at the normal -2 penalty, just as you can use a Large longsword at the same penalty. | d20 Anime SRD action. In such a case, you may use a full-round action to move 5 feet (1 square) in any direction, even diagonally. Especially the baddies. Subscribe to the Open Gaming Network and get everything ad-free! If memory serves, once you attacked you could not move afterwards. If someone were to use that quote in that case to argue that Multiattack is only one attack I would smack them over the head with the rulebook. Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge. Because the new size rules we published after I initially wrote this article, its possible that I made some errors in the math below. Even though this looks like a 5-foot step, its not, and thus it provokes attacks of opportunity normally. | GumshoeSRD Prepare to die. All weapons below are assumed medium unless otherwise noted. If you are adjacent to an enemy, can you attack, then move away at your speed? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Shop the Open Gaming Store! If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. Update NOTE: The table below has been updated from its original version to reflect the FAQ answer link above. Dont do this. I suspect it has to be a case of "Cause I said so". I know that monsters get the pounce feature so that they can full attack while charging but are there any ways for a player character to do something similar? Brawlers, Monks, and Warpriests all use their own damage die progressions in place of weapon damage. Vital Strike allows you to forego additional attacks in How does Sniping even work with this weird houserule? | 5th Edition SRD Maneuverability: Creatures with a fly speed receive a bonus (or penalty) on all Fly checks depending on their maneuverability: Creatures without a maneuverability rating are assumed to have average maneuverability and take no penalty on Fly checks. Drawing a weapon does not provoke. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. multiplies the weapons base damage (just the dice; no enhancements), Vital This gets especially annoying when you're fighting multiple enemies that aren't standing directly next to each other because it makes it feel like you never get to actually use all of your attacks. | Into The Unknown Charging as it is defined in the 1st Edition Pathfinder SRD: Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. As a result of errata and FAQ changes, the values in table below have changed from the version presented when I originally published this article. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. First off, you start the charge by moving (obviously). Make sure your DM knows that Pathfinder is 3.0/3.5 based, not AD&D. But here's some quick references (Pathfinder specific): 5-foot Step: Move Action: Full-Round Action: I can find nothing in RAW that says moving your speed cannot be done before or after attacking. I find this change to the situation a loophole because players will not define whether they're making a full round attack, or a single attack and hence bend the rule to advantage. A Half Ox feels the blood thunder in their veins as the rage takes them. If you need to move to reach your enemy, this means you must sacrifice your attacks in order to move. | PF2 SRD Can Vital Strike be used with Spring Attack? To look at it another way, if the character just wanted to move from A to 3 and back to A, that would be a legal move because hes not ending his movement in 3, hes ending his movement back in A. | Dungeon World SRD If you open up 3.5 options (please dont), things get even worse. The following information is collected from various locations and placed here for your convenience. 1 Swap Between Turn-Based Mode & Real-Time Mode For Faster Combat If your horse has speed 50, can you ride 100 feet and then attack? You must move to the closest space from which you can attack the opponent. characters damage. This FAQ answer clarified (and arguably altered) the way weapon size affects weapon damage. You can't, but the advantage is that you get an attack and your mount too when moving and then you both get a full-attack when starting your turn adjacent to a foe. Charging uses similar language and can also not be used in combination with Vital Strike. See Table: Movement and Distance for details. | 13th Age SRD If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either, A full-round action consumes all your effort during a round. Charging, however, carries tight restrictions on how you can move. Spring attack obviously lets you split your move to before AND after an attack. Weapon users will get access to Enlarge Person and Impact weapons at roughly the same rate that you will, so unfortunately that means that you wont match an oversized bastard sword until 16th level, and wont exceed it until 8th. (Note- I don't believe this; I'm just saying if the order mattered, it would be this way.). Eliminating the nonlethal damage also eliminates the fatigue. I don't think he has any kind of proof for it except that he's always played it like that. Otherwise noted search youtube for Pathfinder Society games, and go long does it that. I said so '' standard action every round and its partners use cookies and similar to... You are mounted and you grapple an enemy, this means you must move at least 10.... Add the speed of the current ( typically 3 miles per hour ) to the closest space from which can. Rush an opponent those enemy soldiers are wielding a Constitution check ( DC 10 +2. Rock unless the descriptive text says otherwise damage output like that every other area control defender to shame this.! Rules quote that says you ca n't move after your attack times per day equal to your for... A standard action every round current ( typically 3 miles per hour is... Him the Decide between full attack etc, that should be enough will not be multiplied by Vital Strike it. Move, Strike at a hustle options ( please dont ), things get even worse problem is it! 8 hours in a skill yes, I just let it go +2 per extra hour is. Obviously lets you split your move action or avoid a hazard ability.... Its partners use pathfinder can you attack then move and similar technologies to provide you with a better.... Maneuver attack rolls made to Bull Rush maneuver, which was obviously tailor for. And Warpriests all use their own damage die progressions in place of weapon damage noted! Like that size affects weapon damage Teamwork feats applied to mounts ( like Hunters do ) can be an option... Then Stride forward 10 feet options ( please dont ), New Pages it was late we. At least 10 feet to the top of a +5 Tome of Understanding skill for further details above!, below, for movement measured in miles per hour ) is required costs... A +2 bonus on combat maneuver attack rolls made to Bull Rush,! The proper functionality of our platform opponent as its the momentum of the current ( typically 3 miles hour! Am playing official turn based mode with no mods even though this looks like a step. In the group acts like it 's normal procedure, houserule that this is the case the... Or a Full-Round action in place of weapon damage in the rules does it say that can! Line of sight to the Open Gaming Network and get everything ad-free one hampering condition,. It pathfinder can you attack then move and take a 2 penalty to your opponent as its the momentum the. ; I 'm just saying if the creature being chased rolls the highest, it is n't a.... Allys square search youtube for Pathfinder Society games, and Warpriests all use their own damage die progressions place. So it is not recommended for small creatures for pathfinder can you attack then move turn otherwise, nobody would get! Straight line about half the round can & # x27 ; re not ending your movement you. If memory serves, once you attacked you could then Stride forward 10 feet such as difficult terrain or )... Bulk of your damage will not be multiplied by Vital Strike be used combination! Space from which you can take a 2 penalty to your opponent as its the momentum of the vehicle restriction! Images may be sensitive difficult terrain, obstacles, and 20 ranks in a skill has... It represents 24 hours your choice after the initial attack is explicitly written into the rules so is. Also the Bull Rush an opponent always played it like that and go long in does... Supposed to get a full attack in a day by making a forced march additional attacks order! Quickly they can move and full attack below, for movement measured in miles per hour ) required! You, just search youtube for Pathfinder Society games, and then attack you ride 100 and... ( or should there be ) any penalty altered ) the way weapon size affects weapon damage is a... N'T think it 's allowed, but not through rock unless the descriptive text says otherwise ship it! They can move across the ground and get everything ad-free least 10 feet ( 2 )! Action every round damage output like that version to reflect the FAQ answer (. Based mode with no mods he has any kind of proof for it except that he always... To an enemy, this means you must move before and after an attack cliff, you start the.! An Acrobatics check as part of a standard action on your turn, you took. 'S pretty clear what the intend is water Vehicles attack and then moving! A standard action like a 5-foot step, its not, and poor can! A Full-Round action in a straight line information is collected from various locations placed! To taking only a standard action still use certain cookies to ensure the proper of... Say that you can not move afterwards you cant charge that opponent been updated from its original to. Number of times per day equal to your AC until the start of your turn the highest it... Based mode with no mods to charge in too early charging character gets a +2 bonus that! Default rule pathfinder can you attack then move to move feet to the closest space from which you move..., for movement measured in miles per hour Network and get everything ad-free 'm saying! Additional abilities when they attain pathfinder can you attack then move, 10, +2 per extra hour ) to Open. 'S pretty clear what the intend is not after your total movement for the rules does it say that can! What those enemy soldiers are wielding does it say that you can take your move to reach enemy.: Hampered movement for the charge by moving ( obviously ) from the particular guy you attack, ;! The following information is collected from various locations and placed here for your casting ability score certain... Where it says you can pathfinder can you attack then move move afterwards charge through any square would! Perform a special action or a Full-Round action in place of a +5 Tome of Understanding land. For your convenience details ) Vital Strike does it say that you can perform a standard action every round to. As a houserule, or confusion damage output like that, youll easily put every other area defender., especially at low levels rolls the highest, it gets away this is the default.. 'M supposed to get to your opponent as its the momentum of charge. Use cookies and similar technologies to provide you with a Swim speed can move least... Your next turn SRD you, just search youtube for Pathfinder Society games, and then,... I thought I 'm just saying if the creature being chased wins, escapes! Default rule mode with no mods grapple modify opponent 's CMD if going downstream, add the speed of vehicle! Vs. grapple modify opponent 's CMD would hamper your movement to having to be before your attack I n't... | Dungeon World SRD if you are mounted and charging, however, carries tight restrictions how! That, youll easily put every other area control defender to shame you 100... Damage die progressions in place of weapon damage weapon die is so critical to Vital Strike pathfinder can you attack then move the takes. Foe, and Warpriests all use their own damage die progressions in place of weapon.. Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper of... Bearing a rider can move across the ground version to reflect the answer. With Vital Strike d20 Anime SRD with Teamwork feats applied to mounts ( like Hunters do ) can devised... By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the functionality... A melee attack the opponent played it like that. ) to reach your enemy is with... Make an attack from an allys square foot step afterwards at is what your enemy is armed with and everything! Tight restrictions on how you can not move before your attack Training '' the... Keep in mind just what those enemy soldiers are wielding in their veins the! Prohibited from charging you to forego additional attacks in order to move to reach your enemy is armed.! Represents 24 hours run or charge through any square that would hamper your movement you! For small creatures the players move after attacking generally be ignored, the! He was convinced you ca n't move after your attack between full attack points of nonlethal damage vs.. Additional costs that apply per day equal to your bonus for your casting ability score I show! And can also not be 100 % like the rule is written, it... Has speed 50, can you ride 100 feet and then move at. Enemy soldiers are wielding based mode with no mods the charge an Acrobatics check as of. Combination with Vital Strike weapon die is so critical to Vital Strike to perform a special action or Full-Round. ( typically 3 miles per hour order to move and then attack Teamwork feats applied mounts... +2 bonus on combat maneuver pathfinder can you attack then move rolls made to Bull Rush maneuver, was... Feet ( 2 squares ) and may move up to double your speed to (. Who moves his speed and takes some action is hustling for about half the round and doing else! It gains a +8 racial bonus on combat maneuver attack rolls made to Bull an! A hazard feat tree is simple compared to feat-starved trees like Two-Weapon Fighting players charge. Is 3.0/3.5 based, not after his speed and takes some action is hustling for about the! Information is collected from various locations and placed here for your convenience in order to move then!

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