After the previous knights, the next riddle will be around the OTHER four knights along the royal throne. Player 2 pull the blue lever and then head to the turnstile and wait. basically the guy in the laboratory has to combine the potions together based off the guy in the church's blackboard. () . Your partner have also this items in his room. Remember the picture next to the entrance door. Turn around and walk to the other end of the room, turn left and walk up the stairs. And hit the switch again. First, for both rooms, look arround and collect 4 pieces of pipe. It should be in the same row as the white pawn. The lifts work in tandem, when one goes up the one on the other side will go down. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. You must set in your book now in the correct order. Second space curved pipe connecting left and up. A roadmap is provided in the stages below.Follow us on twitter for the latest news and giveaways. Get rescued from the watersiloUnlocked by Player 1 for completing the second puzzle in Chapter 7. Player 2 pick up the items from the cart. Assisted in escaping the Storage Room ..and no the answer is not a nose. Talk - Think - Trust. P2 do the same with its own. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. The answer key for this puzzle will be below. Crouch through the hole and in the vines are two more pipes. Put it in place to the left of the door. In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. One puts objects in a trolley and presses a lever. PJ = paraxiofilexorate (shit as home) Three of the usable settings will play music when lined up correctly, but the 4th one will let you hear a man calling for help, and that is the one you want. Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. Head around the back and pick up a different packet of seeds next to a small cart on the floor. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia PEGI 12 Moderate Violence Users Interact Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Live Gold (subscription sold separately). Been playing with it for ages. If you activate the wrong crystal, then all others will be canceled. Facing the green lever, turn left and you will notice a staircase on the right wall. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. 2023 TrueGaming Network Ltd, All Rights Reserved. Player 1 use the turnstile go forward and right to the next turnstile. Player 1 should wait by the diamond lift entrance on the left hand side. Popular user-defined tags for this product: Check out the entire We Were Here Official franchise on Steam, We Were Here Together: Original Soundtrack, 126 Curators have reviewed this product. Player 2 go back up through the pipe and through the door in front of you. Player 1 should also climb up the ladder so as not to drown. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. After that, the box with the book under the candle holder will open. Jupiter and Venus 'kiss' in a stunning planetary conjunction tonight The game is the third entry in the We Were Here series. These cookies do not store any personal information. Now. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. Play through the whole game without dying once. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . The point you need to interact with first is the gauge on the right. With that out of the way, the Lord will guide the Peasant . Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. Interact with it. Both players leave your rooms and follow the instructions in the short tutorial. After completing the third painting it will raise and reveal another book. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). Please refer to Shock Therapy for more information. The rooms of two players are connected by rails with trolleys. Step onto the second tile, which will bring up a third tile but do not step on it yet. - We. Player 1 head through the now open blue gate to the turnstile and spin the crank. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. Recipe for DisastersCreated the pesticide. ZYM35. Buy We Were Here Together | Xbox Both players together must create a third stone. On the table, these components are indicated as abbreviations. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. Next, the player on the right steps onto the elevator with the dynamite mark. We Were Here - Latest | Official PlayStationStore US Down the hallway will be theater with a stage in front of you. Player 1 Turn around and go through the door. Pull it. Be sure that the person who doesn't get this achievement on the first playthrough starts the game and invites the other on playthrough 2 or 3 so you both get this achievement: As the Explorer, Turn left and walk to the other side of the room. Dunno the true answer, but its wrong in this diagram. Necessary cookies are absolutely essential for the website to function properly. Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. In this chapter the players will be separated and will unlock different trophies. In the second round, use two chess pieces to enter the two towers. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. Place the frozen valve on top of the hob above the stove to de-ice it. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Both players should take the book from the draw. Completing this puzzle. You have to go on elevator when it goes up. Make sure the red lever is pointing towards the floor before progressing. Hope that helps! http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! As the Explorer, walk through the door, over the pressure plate in the middle of the hallway and through the second door. Here's when you may be able to see two planets 'kiss' in the night sky Player 1 head to the green curtain and pull it. We Were Here is the free pilot episode in a series of cooperative standalone puzzle adventures. Exit the lift and head along the path to get back on top of the dynamite lift. And the final pipe piece is on the left. Peasant: There are 3 symbols on a cylinder puzzle and a lever. The stone must be taken. Go up once and exit, head right and wait by the lever. When you get to the next staircase leading into a new room, follow along the right wall and you will come to an open green gate with a staircase leading down behind it. Hi, we do the Incinerator but nothing triggers. P1 goes to the blue lever. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. Assisted in disabling the tesla reactorUnlocked for completing chapter six by the player in the sewers. Assisted in escaping the Painting Room ..and enjoyed fine arts. This walkthrough and any content included may not be reproduced without written permission. Now head to the blending machine on the left place the three liquids in glass bottles one at a time and rotate. While in one of the rooms there is a lever for supplying a red flame, and in the other two levers for yellow and blue. He leaves it and goes back to the elevator with dynamite. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). The new puzzle adventure We Were Here Too is now available on Steam. Interact with it to enter the final hallway. This will allow the Peasant to enter the maze while the Lord watches on from above. If you want the solution, it is: red/green, blue, (yellow/green), yellow, (red/blue), blue/blue. On the shelf up take the seeds in the middle and on the right. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. The co-ordinates to solve the next puzzle. Pick up the two vials PO and FA. When you stand in front of the big map, think of the radio messages you hear the whole time in the house. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. We Were Here Too [GOOD ENDING / WALKTHROUGH]. To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/1341290/We_Were_Here_Forever/, Requires a 64-bit processor and operating system. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to escape~ I play the role of The Alchemist Spire and Kita plays as The Fallen Sanctuary role :3Here's part 9 (Chapter 9) of our playthrough where we get to where we can make The Soul Stone and sort through a bunch of long words and potions in order to make the last crystal to create the final stone! As we explore these frozen wastes, misfortune strikes once again.
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