Subscribe to get the free product of the week! This product is only available in the Ghosts of Saltmarsh bundle.. Third, U1 presents a relatively self-contained adventure - with a haunted house and smugglers - but then throws in a few lizard men at the end, which can lead characters on to the next adventure in the series, much as players went down the adventure path from the classic G-series ("Giant") adventures (1978) to the D-series ("Descent") adventures (1978) by following the drow. Behind a barred door marked DANGER players will find a bunch of skeletons guarding a room with an alchemist, long dead, who has apparently figured out the Philosophers stone. #DDO . It actively promotes DMs taking ownership of the adventure. The Sinister Secret of Saltmarsh received positive reviews from critics. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLm96c0JJY3Y0Rm1V, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, The Party arrives, hearing that theres adventure about, They wander around the town, meet some NPCs, DONT let them hear about the Inn for a day or two, Shop, meet NPCs, then in casual conversation (perhaps with the innkeeper) have the learn about the Haunted House, Crazed/drunken local tells them about the Haunted HOuse (if appropriate), Once they decide to gothen everything swings into action, the Innkeeper, who should be friendly, introduces them to a Town Council member, possibly setting them up for rewards (but also giving the smugglers allies a chance to prep an ambush. Bear in mind that you aren't likely to complete it in one session and you may need 2 or 3 sessions to complete it. When it works well, a fight on the Sea Ghost can feel like the one of the best action adventure movies we've seen. Thanks for the constructive feedback everyone. Quaron and The Wailer are not actually rare, although you'll need to solve a floating stones puzzle to summon Quaron. I discovered this because it happened on the WoG Persistent World in which all manners of boats and liferafts lost their ability to be interacted with. While I fixed this on the PW, doubling back to hit this module fell by the wayside. This moment gives them so much agency, so much weight. - No way to remove Oceanus and rehire him, as he says he is already in employ of another if you dump him manually. A Great Week For Card Games! Same with other henchmen probably. The adventure pack and other content is currently available from the DDO Market. Update: 7/18/19: Added more polish, provided a few more context clues, added a missing hakv(wrm_mirkwood.hak) that helps clear up some mini-map issues with the Mirkwood tileset, and added Zwerkules cleaned up and slimmed down tilesets for faster load times and improved performance. Accessed August 16, 2021. and looking out to sea, stands the Haunted House. Most newer books are in the original electronic format. Hopefully I'll be able to get to these soon but I'm currently wrapped up in a few other projects. The Sinister Secret of Saltmarsh comes in three editions, Standard, Collector's, and Ultimate, which sell for $19.99/$59.99/$99.99, respectively. Thus, we can help this adventure out by offering a stronger hook. The second part of the module follows on from the first, expanding on the concept. What is its sinister secret? The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). My character says one line only. THESE MAPS ARE FREE FOR DOWNLOAD! Error: No match for email address or password. Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. For maps showing the insides of the adventure locations - the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair - check out our DM's Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. Sigh. Sea Ghost Main Deck. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours on the Internet. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. They are very rare. This large room used to be the barracks for this dungeon level. I know resting in inn forwards time but my broke PC could not afford it in the beginning. QA and miscellaneous comments: Is there any chance of seeing a corrected scan that fixes these issues? Overview. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st3rd levels. date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user. For a fun twist, we can add a secret and clue to our game that the smuggled weapons found by the characters are actual weapons of King Skotti's armies. Published in 1981, U1 The Sinister Secret of Saltmarsh stood out from any adventure for Advanced Dungeons & Dragons which had come before it for many reasons. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! At the Kraken, there's an individual who divulges some quest info. VIPs receive 10% off any package, as well as receiving an Elixir of Discovery if they log into the game before September 5. So here's Hooded Kobold's GM's guide to Ghosts of Saltmarsh. PDF Heavenly Powers Unraveling The Secret Of The Kabbalah By Neil Asher The Sea Ghost Map Pack by Franz Warm - Itch.io Silk and Silver: The abandoned mine. - Page 13 - The Unseen Servant forums This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Saltmarsh is very twisty and keeps ya on your toes. C $27.12 + C $27.10 shipping. DMsGuild.com. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. A Thinking Adventure. Today is the day for Dungeons and Dragons Online players to get their boots mired in water, mud, and secrets.Today marks the launch of the Sinister Secrets of Saltmarsh update, bringing with it a marshland full of enemies, a haunted manor, 10 new dungeons for players to plumb, and the Horizon Walker enhancement tree. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. is a little bit of a mess in some ways. Four miles east of Saltmarsh, just inland of the old coast road The secret of the Haunted House is that the house is not in. Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. the Sinister Secret of Saltmarsh U1 adventure module Dungeons & Dragons. I didn't find it hard to get started with the quest, as it is like many of the quests on World of Greyhawk server and stand-alone module. The module includes optional pre-generated first level characters for use by the players. It's hard to run some of these situations. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. Downloading now, looking forward to trying this one out! The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. AD&D Review - The Sinister Secret of Saltmarsh - YouTube Download the tlk file (Saltmarsh_265) and extract into your tlk folder. [2] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. It is a very enjoyable and challenging module. Where does this come from? $22.50. Ghosts of Saltmarsh in the Forgotten Realms (free maps!) And comments suggest it's somewhat outdated compared to a "live" version on the WoG server? Explore the marshlands and fight new enemies, brave a desolate, haunted mansion, and uncover the true secrets of Saltmarsh! Thought you would be able to buy them. XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. To access the area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability. Retrospective: U1 The Sinister Secret of Saltmarsh And it again, places emphasis on what the players are setting out to do. Some crew might be sleeping. View Profile Or too used to my old ways of PW building. my apologies. Happy 17th Anniversary DDO! Frogo, bullywug rogue: level 3 and level 30. When the characters are done dealing with the skeletons and the alchemist (a really fun encounter so hopefully the characters don't skip it), they will face split groups of scouts and bandits throughout the caves. Thanks you! DM's Guide to Ghosts of Saltmarsh - Part 4: The Sinister Secret of I'd love to give this a shot but I can't seem to download the WOG custom HAK. About TSR UK. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. Sinister Secrets of the Saltmarsh Haunted House color map $15.00 I DMed a few parties of 3-5 players. I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. The combat sequences are also generally excellent, particularly in Part III.
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