1. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Does it affect just CAS or any aircraft with a CAS mission available, i.e. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). The colors and interpretation of the colors is listed in the table below. Aim for 30 ORG or higher when designing your tank divisions. Ai is so shit you dont need any strat. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Amphibious tanks have terrible armor, which makes them unusable. Naval Bombers are able to perform attacks against enemy ships. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Bombed Germany a bunch so their economy sucked. Press J to jump to the feed. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. That's really useful information. I use them somewhat early one, so that I can then transition to 30 width divisions. At least 30% air superiority is required to perform port strikes [15]. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Redirect page. Questions, Paradox This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Note that your bombers may get targeted by State anti-air . Please see the. Information, Frequently Asked hoi4 isn't an easy game, people opt to play it . 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. See, PDXCON Press J to jump to the feed. Some missions will always fly. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? They may get targeted by naval anti-air. Cripple that economy. The enemy side's average division air attack is . Naval strike. 3. All trademarks are property of their respective owners in the US and other countries. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. . Wings of 500 bomb the shit out of any zone. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. military factories. Various countries have focuses that grant research bonuses for e.g. on average half as much) but at least one plane always gets shot down. They said they have fixed this for the 1.4 update but it should still play a large role. A regiment (vertical column) can only hold batallions of its type (e.g. A port strike mission is an air attack against enemy ships located in a naval base. Read our Hearts of Iron 4 DLC guide. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play All rights reserved. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Same goes for AA. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Damage will reduce the capacity the base can hold until repaired. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Attacking an enemy province in bad weather or bad terrain. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. The effective and hard cap that scout planes can contribute to intel are. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Since you can't tell your bombers what to target anymore, they're useless. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Thus, there is no need to match CAS wing size with combat widths. Up to -35% defense/breakthrough to enemy divisions. Sank the entire fleet in like 3 months. This page was last edited on 21 February 2023, at 12:35. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Redirect page. Or if you just love roleplaying with night bombings then yes!!! Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Is there a template that negates this, other than the Ancient CAS? They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Divisional anti-air (AA) weapons reduce the damage from CAS. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Press question mark to learn the rest of the keyboard shortcuts. strategic, tactical, CAS, NAV ? This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? They can attack enemy convoys carrying troops. I didn't know they targeted Airbases first. Bomb their country to dust. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Close Air Support. For modules, try to get more defense, without compromising range too much. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. could you retest it in the arctic? Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Once the American airforce is decimated, send in thousands of strat bombers. Available for: Fighter, Heavy Fighter, Jet Fighter. They can perform Air Recon air missions. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . The recon company provides simpler benefits: speed and reconnaissance. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Press question mark to learn the rest of the keyboard shortcuts. I take it it destroys factories, but how does it affect other players more than the AI? The amount of intel that scout planes can contribute to the overall intel about a nation is capped. Strategic bomber: Destroys enemy buildings, e.g. Each plane assigned to the attack rolls to hit a target. Scout Planes perform aerial scouting and intel gathering. Only start building tanks when you have achieved full air superiority! common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. JavaScript is disabled. Taking the country after that was a breeze. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Als. Close Air Support planes are designed to provide support in land combat. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. So having more support arty by having smaller divisions, boosted by SF (right) would be good. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Jump to navigation Jump to search. open.spotify. It's a harrowing death spiral. None of the plane's attributes have an influence on the effectiveness of anti-air. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Does this modifier work ? Averaged over a long time, they will shoot down planes every time they are attacked. Transport plane: Deploys paratroopers and drops supplies. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Wings with this mission will participate in land combat throughout the strategic region. If you build air, you do it for strategic bombing or supporting your ships. Irl strategic bombing was very effective in numbers. Btw the current war score from strat bombing is completely broken and overpowered. Are tactical bombers worth it hoi4? 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). It can be useful if your competing with the AI for war score as bombing gives a lot of it. Is the strat bombers worth it. They get attacked by 91 CAS planes every 8[12] hours. Scout plane: Provides intel on enemy troop compositions. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Very important when pushing into an area where supply hubs are far apart. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). If in a mp game yes, vs ai no. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. It's a bit of a niche area. tacticals & modded aircraft. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. This detection percentage is modified by other variables. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. bombing results are fairly noisy. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Air warfare is managed in the corresponding strategic air map mode. Tanks are very expensive, build planes first. Solution? Heavy fighters have a long range and powerful weapons. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). That's actually what the US and Britain did prior to D-Day. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! When attacking ships, the probability is [13]. If you spot a mistake then you are welcome to fix it. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. 1.4K. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? However, different models of plane within the same type (e.g. How so? Air wings can be assigned to various missions. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Only worth it if you already have air superiority and sufficient CAS. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. . Lovenought 6 yr. ago. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. AA inside divisions can reduce this penalty. Create an account to follow your favorite communities and start taking part in conversations. Besides them being required for nukes, they're okay in masses, especially in the late game. To design a template, you will first need. Heavy fighters' larger range also means that they can be used to defend a larger area. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). Mission efficiency bonuses (e.g. A new air wing is deployed from the air base screen. Moving to an allied or enemy province in bad weather or bad terrain. There's probably also a fair bit of LL going on as well. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Create an account to follow your favorite communities and start taking part in conversations. TAC bombers have a horrendous strat bombing stat. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. If you spot a mistake then you are welcome to fix it. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Air superiority is provided by planes actively performing their mission and depends on their type as well. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. the night *cas* bombing modifier is -90%. They are good both for protecting bombers at range and intercepting enemy bombers. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Especially if the attack on the region is being carried out by a. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Would make it easier to build them. What does it affect ? https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Has to be performed in the land area on which the port lies. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. Strategic bombing. For example, with 60% air superiority the enemy will suffer a 7% penalty to . I didn't know they targeted Airbases first. Interactive corporate website. CAS wings will contribute planes to the battle up to 54 planes. The number of airplanes involved in a port strike is increased by the port strike value (e.g. I love tac bombers. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Air wings have a base 4% chance to detect or find an enemy fleet. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. within the strategic region by clicking on the proper button. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. meanwhile if you just take the right side you're only getting a 30% bonus. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Through Officers of the Service Role focus. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Bomb the infrastructure behind German lines. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Every plane that joins a battle produces 0.0005[13] country air experience. Create an account to follow your favorite communities and start taking part in conversations. State anti-air can also reduce air superiority in an air region. Deals damage to enemy divisions on the ground. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. A division consists of 5 combat regiments and 5 support companies. The automatically stop pilot exercises when fully trained icon will show when properly enabled. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Then invaded, and send in CAS. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Wings can be split or multiple wings of the same type merged into one in the air base view. on Paradox technology, Legal It is VERY effective, but numbers play a big part. They can perform Port Strike and Naval Strike air missions. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Up to -30% movement speed to enemy divisions. Light tanks have virtually no armor and a low cost. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. In this guide, youll be shown what division templates are best, supported by actual calculations. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Dropping a nuke is done from the Default Map view. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. No, they're worthless. Questions, Paradox regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Jump to navigation Jump to . @jellestuifzand Good idea, I'll do that later! Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Does this work ? Use strategic bombers to bomb enemy buildings, including air bases. Air superiority. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Single player no, multi yes. All air stuff is worthless except heavy fighters. the night penalty isn't -50%, as you guessed, but -90%. Destroys ships that lie in port. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. CAS provide an attack bonus which boosts the stats of friendly units in the combat.

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