Optional. All trademarks are property of their respective owners in the US and other countries. The effect does nothing if the country exists. slot = Slot of the character. Hearts of Iron 4 Console Commands List - TheGameDial Optional, defaults to being the same as size. If it is 0, it will return "infantry_equipment". Information, Frequently Asked The popularities must add up to 100, otherwise the command will have no effect. Using days = / or hours may still be bugged and will not fire the event. x = The X position of the entity. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Interactive corporate website. template_counter = The icon used by the division as an integer. Targets the scope that the current scope is contained in. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Starts construction in the current state for the specified building. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Defaults to 10 million if the number isn't specified. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Playing as Germany and have successfully defeated France and the UK. Optional. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Can be chained indefinitely as FROM.FROM. Adds to the current war support value for the current scope. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Makes the AI control the country currently led by the player while the player also remains in control. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Displays the specified idea in the tooltip for the current effect scope. Switches to play no country at all, and no longer shows messages or pauses the game. on Paradox technology, Legal Makes the current scope white peace the specified scope. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. limit_to_border = yes Optional. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Hi. In. The portrait uses a spriteType, defined within. The effects here must be used within a scope that's specified within the notes. state = The state where the resource rights are located. resources = { <> }The resources to which give resource rights to. All trademarks are property of their respective owners in the US and other countries. All rights reserved. country_leader = { }Country leader role definition reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. OR: Retires the current character (removing them). Creates a commander for the current scope with the specified attributes. Transfers the specified type of ship from the current scope to the specified country. Necessary for advisors. Optional. Optional.combat_defense = The bonus to grant. Researches a technology from research slot or all. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. HOI4 console commands - all Hearts of Iron 4 cheats 2023 Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] Leaving it out completely or setting to -1 will make the character not have one. Makes the current scope declare war on the specified country with the specified wargoal. logistics_skill = The logistics skill of the leader. No tooltip is generated. To create a custom console command, the scripted effect's name should begin with d_. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. on_lose = The event to fire for the side on a loss. No by default. Optional. If you spot a mistake then you are welcome to fix it. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Adds legitimacy to a government in exile. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Pushes the balance of power towards one side. Removes a claim of the current scope from the specified state. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Defaults to true if unset. The effect does nothing if the country exists. tag = / The scope to white peace. Spawns an air combat in desired location. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. Removes the specified trait from the current character. srgb. An easter egg making the AI smacktalk in chats. desc = A description used for the rule. terrain_factor = The modifier applied to terrain bonuses. If both restrictions are met, the sprite will work. on Paradox technology, Legal ideology = Sub-ideology of the leader where to swap traits. Print out all console commands or a specific command description. Releases the specified non-existent country as a free nation within the current country's owned states. Makes the specified state the current scope's capital state. Disables resistance for the scoped state when the occupier is the specified country. Adds the specified amount of navy experience to the current scope. allow = Whether a medal can be awarded to the division over the history entry. legacy_id = The legacy ID used for the unit leader. Portraits fall into 3 categories: civilian, army, and navy. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Optional. Optional.hours = / Fires the event in the specified number of hours. Optional.cannot_retreat_while_defending = The bonus to grant. OR Extends the duration of the timed idea by the specified amount. Sets the currently-facing angle of an existing entity. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Must be used within the overlord's scope. Sets the specified character to also act as a country leader, promoting to the party leader if specified. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. I just need a way to change the faction leader. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play More information can be found in the. value = The value to add. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. owner = The owner of the division. For example, the leader of the Allies changes from UK to USA. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. Turns the current operative against their own country, transferring them to the specified country. The add will occur before the removal of the old idea. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). Saves the current scope as a key. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. uses = Number of times the cost reduction can be used. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). Optional. Makes everything regarding agencies instant. gender = female assigns the specified gender to the character. Several other commands previously mentioned, such as event, are useful in modding too. the same coordinate system that the map uses. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. trait = The trait to add. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. amount = / The amount to add. Retires the character, removing every role they hold and making them disappear from the game. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. province = { debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. The autonomy_free state will free the subject. states = { }The states included in the breakway country. army = Will damage the army units. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. Uses a special interface displaying the current operative portrait. The sound effect must be properly defined in. Makes the current scope start a peace conference with the specified scope on the other side. These can only be used with characters of the country leader type. Optional. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Character modding - Hearts of Iron 4 Wiki - Paradox Wikis amount = / The amount to add. Executes contained effects on every army leader that meets the limit. Optional, 0 by default. Adds a random trait from the list to the character. Defines the effects that would be executed on the unit leader when the trait is added. If a field marshal is assigned to lead divisions directly rather than other generals, this will. Optional, defaults to the current scope. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Switches two ideas with a tooltip displaying any modifier differences between them. modifier = The opinion modifier to add. Adds the specified trait to the current country's country leader. navy = Will damage the navy units. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. Makes the specified trait mutually exclusive with the other trait, making it impossible to pick if that one was selected and drawing the arrows in the menu. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Optional. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. sleep [duration] Pause the game for the specified amount of time in seconds. Adds the number of days to a decision's days_remove. army_intel = How much army intel to add. template = If specified, requires the template name to match. In the future feel free to stop by. Optional. 3. logistics_skill = The logistics skill of the leader. Only can be defined for traits with the personality_trait type. trait = The trait to add. By default, the gender is set to male, and female is the only other option. Changes the country leader's description. Does not support Naval equipment. Terrain types are defined in. To add modified equipment, you have to address it by given name. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. The default is 0, meaning the base variant. Toggles the special game rules for the current scope's political party. prioritize_location = If possible, this province within the state gets used. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Adds the number of days to the specified mission. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Stored in /Hearts of Iron IV/common/units/names_ships. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. Use clr_character_flag instead. Modifies the resource output of the specified building for the current scope. Effects are carried out once when triggered by the rules around it. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Is it possible ta change faction leader? - Paradox Interactive Forums Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Multiple can be defined.technology = Which technology the bonus applies to. Can only be used if using RTTI. Sets the required amount of parents needed to select the trait. Switches the current character to the specified country, giving them the character. These arguments are related to the menu for selecting traits. Character scope:large = The sprite used as a country leader. If the character is not recruited, they will never appear. Makes the current scope the owner and controller of the specified state. The console can be opened by pressing the ` key (usually located under ESC ). dynamic = Changes between instant and non-instant based on type. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. ideology group has shortcuts d f n c for vanilla HOI groups. The character will take on every instance where allowed = { } is true at the game's start. If the name or the portrait are not defined, this also decides how exactly it will be generated. Useless since unactivable in multiplayer and chat unactivable in singleplayer. relation = The relation to change.active = Whether the relation is started or broken. Removes wargoals from the current scope to the specified country. Defaults to 1. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago uses = How many times the bonus can be used. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. all will result in all states that meet the filter going to the breakaway. name = Name of the ship. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. requested_factories = The number of factories to assigned initially. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. Grants the current scope a wargoal against the specified country. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. Shows the value of a variable in the console. Optional.combat_entrenchment = The bonus to grant. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. The overlord of the country if it is a subject. navy_intel = How much navy intel to add. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Adds the specified amount of hours of supply to troops led by the current unit leader. Necessary for country leaders. Cancels resistance activity for the current state. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. amount = The amount of resource to add. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. keep_political_leader = Controls if the promoted party leader (i.e. id = 4321 Adds maneuver skill to the current navy leader. Sets the autonomy level for the specified country. take_state_focus). trait = The trait to remove. Sets the political party setup for the current scope. level = / The levels to remove. Changes the currently playing soundtrack. HOI4 Console Commands Resign Command HOI4 Resign Command. Two variants exist: nested and unnested. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. message = The reason for peace showing up in the pop-up. Changes the controller of the specified province to the current scope.
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