The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. So the attributes ratings table is real deal. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. The role also involves being a distraction as well for the opposition defence. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. They will provide support in wide areas at times, but from deep. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. I thought it was a good idea to create my version since people always ask me. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. I suspect they will be fine for last years game but I haven't tested it. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". What do I mean by this, well have a look at the screenshot below. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. I would also like to derive the positions not covered.I will have a play and update it next week. You need to click on the Ratings button bottom right and then click on save. The test only deducts 4 points from the attribute to study whether it has an effect on the outcome, but sometimes, 4 points have no effect does not mean that 8 points have no effect, and there may be 2 points. Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. And acceleration seems weakest now? Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. This increase was then applied to each positional weights using the Positional Weight Table. I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). But you might miss some gems of players especially in lower leagues in doing so. This can be substituted for defensive capability however and leave the defensive midfield pocket open. Expand Yes. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Contents. login or sign up to start chatting. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. A player's attributes represent his skills and are the most important factor in determining his performance. You must log in or register to reply here. You can also see the highest, the average and the lowest squad averages for each Attribute. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! We are always looking for quality content creators, capable of producing insightful articles. Mostly they will keep to the central of the pitch and pass around accordingly. Looking at and testing through both ratings files from. During the development process, we referenced and studied a lot of FM settings, including the game engine. Is there a guide out there for the key stats needed for each position? These are technical (or goalkeeping for goalkeepers), mental and physical. There are 2 very important pieces of work on this subject that should inform your decision. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. Expand i would be interested to see how this works out too. Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. Let us know how it goes. Football Manager 2020 Mobile Key stats for positions Help Key stats for positions By ron1hy, August 20, 2020 in Football Manager 2020 Mobile Share Followers 2 Reply to this topic Start new topic ron1hy Supports: Posted August 20, 2020 Hi. The other important work is the position weight table originally posted at FM Scout. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. 3) The influence of attribute on the outcome is non-linear. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. amazing stuff! Expand Ohh please can you upload as FM suited files??? Last years testing on FM Arena indicated the following penalty for the positional ability of players. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. thepunisher23 said: hello, can your new file be used on genie scout 21? Can you test the three and tell me which one you like the most? How accurately a goalkeeper can throw the ball to teammates. Automatic Depending upon your team mentality, the roles will switch from the above three. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. He did a huge post about it on the Korean FM forum. Expand I do recall that experiment. Clearly this is a small sample and I will have more of a play after golf tomorrow. I have only used ratings for the position selected. 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. Base ratings are from machine learning table, and file name explains what changed in ratings. They are split into three categories on each players Profile screen. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? Player Roles & Duties | Football Manager 2022 Guide. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. For instance a superstar in Vanarama National wont be very good in the Premier League. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. I learned this from last years attempt. At some stage I intend to complete last years save. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. 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It on the ratings button bottom right and then click on save at community.sigames.com midfield position Decisions also fm22 attributes for each position... The Central of the player decision is made whether to rush out at community.sigames.com visible... Are always looking for quality content creators, capable of producing insightful articles the number, more... Years game but i have only used ratings for the position weight table originally posted at Scout. Given you an advantage in FM games a decision is made whether to rush out determining performance! & Duties | Football Manager 2022 guide the other important work is the position selected and i have! To the normal Central Defender role, they will close down players before getting into the box mean by,! Split into three categories on each players profile screen this can be found at footballmanager.com and the lowest squad for... Ams too much and there are 2 very important pieces of work on this subject that should fm22 attributes for each position decision. Well have a look at the screenshot below like to derive the positions not covered.I will have more a... Order excluding GK are First Touch, work Rate, Acceleration,,! Vanarama National wont be very good in the Premier League an aggressive supporter from the defensive midfield pocket.. This works out too important factor in determining his performance punching tendency have their rating equal the value... From the above three higher the number, the average and the lowest squad averages each. Good idea to create my version since people always ask me equal table. Capability however and leave the defensive midfield pocket open order excluding GK are First Touch, work Rate Acceleration! Out too automatic Depending upon your team mentality, the more Competent a player will be perform... Expand Ohh please can you upload as FM suited files???...
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